The Virtual Disappearance of Miriam

The Virtual Disappearance of Miriam  
Author(s) Martyn Bedford
Publication date 2000
Media type Adobe Flash

The Virtual Disappearance of Miriam, created in 2000 by Martyn Bedford, is an example of digital literature which provides a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.

The reader interacts with the narrative through the use of links and the four different segments of the narrative, "Missing You Already", "House of Sam", "Playing the Male Lead", and "Miriam". The reader moves through these linear stories following Luther's experience to find his missing wife, Miriam. In each of the stories, Luther is faced with a digital environment, for example, a computer game and Tarantino's movie set. These digital environments correspond to the digital medium of the text itself, and convey Miriam as a interactive character who has disappeared virtually.

There are many different physical and material elements that make up the materiality of the narrative, such as images, design, colour, font, and audio.